

As for the rest of the stations, they provide the music, which is suitably diverse and… generic, in order to feel real, if that makes sense. From the "Latin" pimp-turned-marriage counsellor and the local weakling of a Kung Fu master/diet advisor, to the numerous ads that sell gargantuan SUVs and moronic reality shows (for morons), the purpose here is for players to laugh and laugh they will, while stations like this provide a pretty fierce satire of - mainly - American culture. The best example of how this leans more towards comedy, are the radio stations, with king among them 'Chatterbox,' where a hilarious DJ is talking with all sorts of weirdos from Liberty City. From the ruthless Yakuza and the scheming Mafia, to pervert businessmen, and drug cartels, every single character here is meant to make you laugh at their behinds, not feel threatened or anything like that. The same can be said about the various crime lords you'll work for. Yes, you can run over people, which is a deed that gets enhanced by a nice, squishy sound effect… but it's just a - more - violent version of an old-school WB cartoon, with all NPCs being an exaggerated version of all kinds of stereotypes. This doesn't take itself very seriously.įor all this talk from rabid parents and "journalists" about how bad of an influence Grand Theft Auto is, all three instalments of the so-called 3D Trilogy aren't really as dark as one would expect from something where theft and murder are extremely common occurrences. Sure, the NPCs are a bunch of simplistic AIs walking or driving around, and this sandbox isn't as dynamic as one would expect, but the audio-visuals manage to immerse you in it all despite their wrinkles make you a part of this cartoony version of an American metropolis.

Most of all, it feels like a real place and has plenty of character. This place has it all: red light districts and Chinatowns, small "hoods" and busy downtowns, harbours and airports, mountainous suburbs and industrial areas, and so on and forth. It's also great fun to open up a new area after completing enough main missions, with each region having its own look and overall structure. It's not a gargantuan, Skyrim-like land, but it's certainly not a small town either. It's hard to describe how crazy the freedom of Grand Theft Auto III was, especially nowadays, where even an open-world Tetris game wouldn't be a surprise.
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From now on he can try his luck with some small-time crimes for the local Mafia, do side-quests for other crooks, become a - crazy - taxi driver (excellent for learning a new area), ride an ambulance, firefight some fires, steal a police car and capture (aka blow up) criminals, or just roam the enormous city, and find items hidden in its various corners, discover mini-games that have you kill X number of Y in Z seconds, or try to raise the 'Wanted' level as high as possible, while cops, FBI agents, and even the freaking national guard tries to bring you down. NOTE: Always make a backup before overwriting game files.The game begins, and one intro cut-scene later its silent protagonist is set loose on what is basically a miniature New York.


Now none of the gang members will attack you in the streets. Then change the number in the E column to 0. Find the lines named STAT_GANG1 to STAT_GANG7 and change the number in the D column to 100. There you will find columns with the stats for all the different pedestrians in the game. If you want the gang members to stop shooting at you you can do like this: Open up the pedstats.dat file located in the "data" folder (from the main GTA3 game folder) using Notepad. Type in the following codes while playing for the desired effect:
